Maximalism

More is more.

The Combat Labyrinth battle system is actually like rock paper scissors playing rock paper scissors. You have your character who already has at least an advantage 1 or disadvantage 1 for the entirety of each encounter. This first advantage is based on who has the higher X, but in addition if a higher X rock encounters a lower x scissors, the rock will be advantage 2 over the scissors. It is possible to gain an advantage by wearing the magical necklace which gives you advantage over everyone that doesn't. So if a higher X scissors with a magical necklace encounters a lower X paper without a magical necklace, the scissors will be advantage 3 over the paper. These advantages apply for every turn of the encounter, but there are also advantages that last one to ten turns. Each turn you play rock paper scissors with the opponent. If you win, you have advantage 1 in the attack. If you win with paper against rock and you are also paper and your opponent is rock, you have the option to apply your advantage for as many turns as you wish to gamble on. It's sort of like Deal or No Deal, in that with each turn your odds of being able to execute the attack decreases but the power of the attack if executed correctly dramatically increases, or something like that.

The magical six-sided dice is just any regular red dice within Floor Z Pond 7 (and somehow also Floor G Pond 5) that has had the 4 side duct-taped over it. That's right the special tape is just ordinary duct tape. The only way the magical six-sided dice can be magical without the tape is if it has already had the tape over it before. Putting duct tape over the 4 side of a red dice in those two ponds within the Oqyro Tower is a "magic trick" in what is called Activation Magic. Activation Magic is any supernatural cause-and-effect chain (do this with this and this happens) implanted by a deity, meaning before some deity implanted it in those two ponds, putting duct tape over the 4 side of a red dice wouldn't do anything. It's only because that deity altered the laws of those two universes so that doing that had a supernatural effect. A "dry" pond is a pond that is by all accounts unaltered by any trespassing deity or the original deity that created the pond in the first place. Only dry ponds (or at least dry clouds within wet or dry ponds) are able to cultivate rational skeptics of the other.

Modifiers is the name given to high-level reality warpers, distinguishing them from people able to change their hair color with their mind but not do much else. There are JV Modifiers and Varsity Modifiers. Unbeknownst to both there are also Wild Card Modifiers that create the trifecta needed for a roshambo loop-in-scope.